LIGHT
4Cyber Dragon Vier
Archetype:
Cyber Dragon
ATK:
1100
DEF:
1600
View:
4482
This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.
Cyber Dragon Vier — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 56 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Cyber Dragon Vier's score comes from its role as a hand-based body that is summoned whenever a 'Cyber Dragon' is Normal or Special Summoned, and it is in 400 of 400 sampled decks, co-appearing with the core Cyber Dragon cards in most of them. Its 1100 ATK / 1600 DEF and its +500 ATK/DEF aura earn nothing by themselves; the only combo record is a single 17-power board with no starter or material role, so conversion stays modest. Score is held down by zero interaction and an effect that only works inside one archetype's summon chain.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | Present in 400 of 400 sampled decks and 96.5% of decks run Cyber Dragon, but the hand summon needs a Cyber Dragon summon first (verified deck stats; inferred summon condition) |
| Combo & Conversion | 30 | One recorded board at power index 17 with starter count 0 and no end-board or payoff role, so conversion is shallow (observed) |
| Resource Economy | 40 | Hand summon adds a body with no card cost; the single example shows netCardAdvantage +2 (observed, inferred from text) |
| Effect & Interaction | 10 | No negation, removal or disruption in the text or the combo record (verified) |
| Material Utility | 50 | Level 4 Machine body, and the name switch to 'Cyber Dragon' helps name-based requirements when on field or in GY (verified text, inferred use) |
| Resilience & Flexibility | 50 | Works from hand, field and GY, but is once per turn and is shut off by any summon-chain interruption (verified text, inferred) |
| Deck-Building Efficiency | 70 | Mostly 1 copy per deck (average 1.45), no garnet or lock, and splashable in principle (observed, inferred) |
Calculation
Weight profile: Extender single role, no blend. Intrinsic ≈ 52, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand summon in Defense Position on any Cyber Dragon Normal or Special Summon, so it is a live body with little setup
- Name becomes 'Cyber Dragon' on field and in GY, which helps name-based requirements
- Static +500 ATK/DEF to each Cyber Dragon you control while it is on the field
- Present in nearly every sampled Cyber Dragon list with a strong partner network
Weaknesses
- No interaction, negation or removal
- Only one recorded combo board, so combo conversion is thinly evidenced
- Once-per-turn limit and dependence on a Cyber Dragon summon
- Its value is tied to one archetype's engine, so it is not generic
Counters / choke points
- No counter-card evidence in the pack; any response that stops the Cyber Dragon summon chain would also stop this card's hand summon (inferred)
Best use
Hand-summoned extender for the Cyber Dragon summon chain. Decks: Cyber Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: hand Special Summon in Defense Position on a Cyber Dragon Normal or Special Summon, once per turn; Card text: name becomes 'Cyber Dragon' on field and GY; each Cyber Dragon you control gains 500 ATK/DEF; Present in 400 of 400 sampled decks; 96.5% of decks also run Cyber Dragon
- Observed: Average 1.45 copies per deck, mostly 1 copy; Single combo board with power index 17, netCardAdvantage +2, no starter or end-board role; Cyber Dragon archetype accounts for 47% of decks
- Inferred: Primary role is Extender because the body is added to the board when the summon chain runs; Name switch gives some material and requirement value; Card is splashable and low-cost because it is 1 copy with no garnet
- Data gaps: No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion rate inferred from the 400-deck sample only Only one combo board recorded; combo conversion and starter/material roles are poorly supported No rulings or counter-card evidence in the pack Archetype count (33) is inflated: several 'Cyber Dragon' archetype IDs share a name, so it was capped in GenericUtility






